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To start developing native, cross-platform .NET apps on macOS, install Visual Studio 2019 for Mac following the steps below.
Updating Visual Studio for Mac; Manual installation. If you already have Unity 5.6.1 or above, but don't have Visual Studio for Mac, you can install Visual Studio for Mac manually. All editions of Visual Studio for Mac are bundled with Visual Studio for Mac Tools for Unity, including the free Community edition: Download Visual Studio for Mac. Use the Visual Studio debugger to quickly find and fix bugs across languages. The Visual Studio for Mac debugger lets you step inside your code by setting Breakpoints, Step Over statements, Step Into and Out of functions, and inspect the current state of the code stack through powerful visualizations.
Requirements
- Follow this steps to connect Azure Devops Git repo with Visual Studio for MAC: Open or Create a new projeto on Visual Studio and open it. Go to the Top Menu, Select Visual Studio - Extensions Select Gallery and make sure the option All the repositories is set.
- In Visual Studio for Mac visual studio visual studio for mac xamarin android Fixed In: Visual Studio 2019 version 16.5 Preview 2 fixed in: visual studio 2019 for mac version 8.5 preview 1 Fixed - Pending Release.
- To install Visual Studio 2015, go to Download older versions of Visual Studio. Run the setup program and choose Custom installation and then choose the C component. To add C support to an existing Visual Studio 2015 installation, click on the Windows Start button and type Add Remove Programs. Open the program from the results list and then.
- Aug 31, 2015 This video shows how you can run Microsoft Visual Studio and Microsoft SQL Server on a Mac OSX machine using Virtualization Technology such as Parallels for Desktop.
- A Mac with macOS High Sierra 10.12 or above.
To build Xamarin apps for iOS or macOS, you'll also need:
- Xcode 10.0 or above. The latest stable version is usually recommended.
- An Apple ID. If you don't have an Apple ID already you can create a new one at https://appleid.apple.com. It's necessary to have an Apple ID for installing and signing into Xcode.
Installation instructions
- Download the installer from the Visual Studio for Mac download page.
- Once the download is complete, click the VisualStudioforMacInstaller.dmg to mount the installer, then run it by double-clicking the arrow logo:
- You may be presented with a warning about the application being downloaded from the Internet. Click Open.
- Wait while the installer checks your system:
- An alert will appear asking you to acknowledge the privacy and license terms. Follow the links to read them, then press Continue if you agree:
- The list of available workloads is displayed. Select the components you wish to use:If you do not wish to install all platforms, use the guide below to help you decide which platforms to install:
Type of App | Target | Selection | Notes |
---|---|---|---|
Apps Using Xamarin | Xamarin.Forms | Select Android and iOS platforms | You will need to install Xcode |
iOS only | Select iOS platform | You will need to install Xcode | |
Android only | Select Android platform | Note that you should also select the relevant dependencies | |
Mac only | Select macOS (Cocoa) platform | You will need to install Xcode | |
.NET Core applications | Select .NET Core platform. | ||
ASP.NET Core Web Applications | Select .NET Core platform. | ||
Azure Functions | Select .NET Core platform. | ||
Cross-platform Unity Game Development | No additional platforms need to be installed beyond Visual Studio for Mac. | Refer to the Unity setup guide for more information on installing the Unity extension. |
- After you have made your selections, press the Install button.
- The installer will display progress as it downloads and installs Visual Studio for Mac and the selected workloads. You will be prompted to enter your password to grant the privileges necessary for installation.:
- Once installed, Visual Studio for Mac will prompt you to personalize your installation by signing in and selecting the key bindings that you'd like to use:
If you have network trouble while installing in a corporate environment, review the installing behind a firewall or proxy instructions.
Learn more about the changes in the release notes.
Note
If you chose not to install a platform or tool during the original installation (by unselecting it in step #6), you must run the installer again if you wish to add the components later.
Install Visual Studio for Mac behind a firewall or proxy server
To install Visual Studio for Mac behind a firewall, certain endpoints must be made accessible in order to allow downloads of the required tools and updates for your software.
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Configure your network to allow access to the following locations:
Next steps
Installing Visual Studio for Mac allows you to start writing code for your apps. The following guides are provided to guide you through the next steps of writing and deploying your projects.
iOS
- Device Provisioning(To run your application on device).
Android
.NET Core apps, ASP.NET Core web apps, Unity game development
For other Workloads, refer to the Workloads page.
Related Video
See also
-->Visual Studio for Mac consists of a set of modules called Extension Packages. You can use Extension Packages to introduce new functionality to Visual Studio for Mac, such as support for an additional language or a new Project template.
Extension packages build from the extension points of other extension packages. Extension points are placeholders for areas that can be expanded upon, such as a menu or the list of IDE Commands. An extension package can build from an extension point by registering a node of structured data called an extension, such as a new menu item or a new Command. Each extension point accepts certain types of extensions, such as a Command, Pad, or FileTemplate. A module that contains extension points is called an add-in host, as it can be extended by other extension packages.
To customize Visual Studio for Mac, you can create an extension package that builds from extension points contained in add-in hosts within pre-existing libraries in Visual Studio for Mac, as illustrated by the following diagram:
In order for an extension package to build from Visual Studio for Mac, it must have extensions that build from pre-existing extension points within the Visual Studio for Mac IDE. When an extension package relies on an extension point defined in an add-in host, it is said to have a dependency on that extension package.
The benefit of this modular design is that Visual Studio for Mac is extensible -- there are many extension points that can be built upon with custom extension packages. Examples of current extension packages include support for C# and F#, debugger tools, and Project templates.
Note
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If you have an Add-in Maker project that was created before Add-in Maker 1.2, you need to migrate your project as outlined in the steps here.
This section looks at the different files generated by the Add-in Maker and the data a command extension requires.
Attribute files
Extension packages store metadata about their name, version, dependencies, and other information in C# attributes. The Add-in Maker creates two files,
AddinInfo.cs
and AssemblyInfo.cs
to store and organize this information. Extension packages must have a unique ID and namespace specified in their Addin
attribute:Extension packages must also declare dependencies on the extension packages that own the extension points they plug into, which are automatically referenced at build time.
Furthermore, additional references can be added via the Add-in reference node in the solution pad for the project, as depicted by the following image:
They also have their corresponding
assembly:AddinDependency
attributes added at build time. Once the metadata and dependency declarations are in place, you can focus on the essential building blocks of the extension package.Extensions and extension points
An extension point is a placeholder that defines a data structure (a type), while an extension defines data that conforms to a structure specified by a specific extension point. Extension points specify what type of extension they can accept in their declaration. Extensions are declared using type names or extension paths. See the Extension Point reference for a more in-depth explanation on how to create the extension point that you need.
The extension/extension point architecture keeps the development of Visual Studio for Mac fast and modular.
Command Extensions
Command Extensions are extensions that point to methods that are called every time it is executed.
Command Extensions are defined by adding entries to the
/MonoDevelop/Ide/Commands
extension point. We defined our extension in Manifest.addin.xml
with the following code:The extension node contains a path attribute that specifies the extension point that it is plugging into, in this case
/MonoDevelop/Ide/Commands/Edit
. Additionally, it acts as a parent node to the Command. The Command node has the following attributes:id
- Specifies the identifier for this Command. Command Identifiers must be declared as enumeration members, and are used to connect Commands to CommandItems._label
- The text to be shown in menus._description
- The text to be shown as a tooltip for toolbar buttons.defaultHandler
- Specifies theCommandHandler
class that powers the Command
A CommandItem extension that plugs into the
/MonoDevelop/Ide/MainMenu/Edit
extension point is demonstrated in the following code snippet:A CommandItem places a Command specified in its
id
attribute into a menu. This CommandItem is extending the /MonoDevelop/Ide/MainMenu/Edit
extension point, which makes the Command's label appear in the Edit Menu. Note that the ID in the CommandItem corresponds to the ID of the Command node, InsertDate
. If you remove the CommandItem, the Insert Date option would disappear from the Edit Menu.Command Handlers
The
InsertDateHandler
is an extension of the CommandHandler
class. It overrides two methods, Update
and Run
. The Update
method is queried whenever a Command is shown in a menu or executed via key bindings. By changing the info object, you can disable the Command or make it invisible, populate array commands, and more. This Update
method disables the command if it can't find an active Document with a TextEditor to insert text into:You only need to override the
Update
method when you have special logic for enabling or hiding the Command. The Run
method executes whenever a user executes a Command, which in this case occurs when a user selects the Command from the Edit Menu. This method inserts the date and time at the caret in the text editor:Declare the Command type as an enumeration member within
DateInserterCommands
:The Command and CommandItem are now tied together - the CommandItem calls the Command when the CommandItem is selected from the Edit Menu.
IDE APIs
For information on the scope of areas that are available for development, see the Extension Tree Reference and the API Overview. When building advanced extension packages, also refer to Developer Articles. Below is a partial list of areas for customization:
- Pads
- Key Binding Schemes
- Policies
- Code formatters
- Project file formats
- Preferences panels
- Options Panels
- Debugger Protocols
- Debugger visualizers
- Workspace layouts
- Solution pad tree nodes
- Source editor margins
- Unit test engines
- Code generators
- Code snippets
- Target frameworks
- Target runtime
- VCS back-ends
- Refactoring
- Execution handlers
- Syntax highlighting
Extending The New Editor
Visual Studio for Mac introduces a new native Cocoa text editor UI built on top of the same editor layers from Visual Studio on Windows.
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One of the many benefits of sharing the editor between Visual Studio and Visual Studio for Mac is that code targeting the Visual Studio editor can be adapted to run on Visual Studio for Mac.
Note
The new editor supports only C# files at this time. Other languages and file formats will open in the legacy editor. The legacy editor does however implement some of the Visual Studio Editor APIs described below.
Visual Studio Editor Overview
Before touching on extension details specific to Visual Studio for Mac, it is helpful to understand more about the shared editor itself. Below are a few resources that may deepen this understanding:
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With those resources in hand, the primary concepts that you need to be familiar with are an
ITextBuffer
and an ITextView
:- An
ITextBuffer
is an in-memory representation of text that can be changed over time. TheCurrentSnapshot
property onITextBuffer
returns an immutable representation of the current contents of the buffer, an instance ofITextSnapshot
. When an edit is made on the buffer, the CurrentSnapshot property is updated to the latest version. Analyzers can inspect the text snapshot on any thread and its contents is guaranteed to never change. - An
ITextView
is the UI representation of howITextBuffer
is rendered on screen in the editor control. It has a reference to its text buffer, as well asCaret
,Selection
, and other UI-related concepts.
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For a given
MonoDevelop.Ide.Gui.Document
, you can retrieve the associated underlying ITextBuffer
and ITextView
via Document.GetContent<ITextBuffer>()
and Document.GetContent<ITextView>()
respectively.Additional Information
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We are currently working on improving the extensibility scenarios for Visual Studio for Mac. If you are creating extensions and need additional help or information, or would like to provide feedback, please fill in the Visual Studio for Mac Extension Authoring form.